This is the third and final category we defined to help us guide our decisions when incorporating animation in the user interface, and with this guidance, we were able to tackle the third and final phase of our work.<\/p>\n
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We Expanded It Across All Our Products<\/h2>\n
After gaining a clear understanding of the necessary steps in our execution strategy, we decided to begin integrating the reduced motion preferences we defined in our design system across all our product interfaces. Anyone who manages or maintains a design system knows the challenges that come with it, particularly when it comes to implementing changes organically without placing additional burden on our product teams.<\/p>\n
Our approach was rooted in education.<\/p>\n
Initially, we focused on documenting the design system, creating a centralized and easily accessible resource that offered comprehensive information on accessibility for animations. Our focus was on educating and fostering empathy among all our teams regarding the significance of reduced motion preferences. We delved into the criteria related to motion, how to achieve it, and, most importantly, explaining how our users benefit from it.<\/p>\n
We also addressed technical aspects, such as when the design system automatically adapts to these preferences and when the onus shifts to the product teams to tailor their experiences while proposing and implementing animations in their projects. Subsequently, we initiated a training and awareness campaign, commencing with a series of company-wide presentations and the creation of accessibility articles like the one you\u2019re reading now!<\/p>\n
Conclusion<\/h2>\n
Our design system is the ideal platform to apply global features and promote a culture of teamwork and consistency in experiences, especially when it comes to accessibility. Don\u2019t you agree?<\/p>\n
We are now actively working to ensure that whenever our products detect the default motion settings on our users\u2019 devices, they automatically adapt to their needs, thus providing enhanced value in their experiences.<\/p>\n
How about you? Are you adding value to the user experience of your interfaces with accessible animation? If so, what principles or best practices are you using to guide your decisions, and how is it working for you? Please share in the comments so we can compare notes.<\/p>\n
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